Welcome to the Erasmus+ project
D-TEACH: Digital Teaching Tools

2023-2-BG01-KA210-VET-000175078

Motivation

D-TEACH arises from the growing need to transform education in a rapidly evolving digital environment. The COVID-19 pandemic has highlighted the lack of digital skills among many trainers, limiting their ability to create engaging and interactive educational content. Although many educators are aware of the existence of various digital applications, their use is reduced to traditional tools such as PowerPoint, without taking full advantage of applications that can enhance the learning experience.

This project responds to that need by providing training that will enable trainers to use digital applications to create interactive content adapted to current demands. By improving the digital competencies of educators, it promotes more personalized, innovative and meaningful learning, aligned with new trends in the labor market. In this way, it contributes to closing the gap between traditional education and new digital demands, building a future where teaching is more accessible and student-centered.

Objectives

General Objetive: To train trainers in the use of different educational applications, for the creation of content, which favour a more interactivevand meaningful learning

 

To select the 6 main educational applications for content creation

 

To convert the Experiential Learning Guide into interactive content using the educational applications themselves.

 

To create an Experiential Learning Guide for each of the selected educational applications

 

Test the Experiential Learning Guide with trainers

 

Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.

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